Friday, September 21, 2007
I hate Farming
Unless Zmagicone needs gold I do not do it. I will buy mats and potions at the AH sometimes at inflated prices rather then farm them myself. I would rather spend the time doing what I want.
Thursday, September 20, 2007
As the Wheel Turns
Goodbye Sir
From evilsheep
The voice of the Dragon has been stilled. Robert Jordan, one of my favorite authors, passed away on Sunday, the 16th of September, 2007 after a lengthy battle with Amyloidosis, a rare blood disease that caused the walls of his heart to thicken.For those of you who have not cracked the covers of his Wheel of Time series, if you enjoy fantasy in the slightest you are missing one of the greatest literary adventures of our time. Jordan’s epic writing style and talent for putting you in the scene were surpassed by few if any authors in the fantasy genre. He was working on the twelfth book in the series when he died, and the thought that he won’t be here to tell the rest of the story is heart-wrenching. However, don’t let that keep you from reading the books. After all, fantasy is all about imagination, so read the eleven books out there, hope that enough of number twelve was done to be published, and let your imagination fill in the ending. From every interview and article I’ve seen and read by Jordan, I think he’d be perfectly happy with us each having our own ending.
Losing an author like Mr. Jordan is like losing a friend, one I feel that I’ve come to know a bit through our shared love of the fantasy genre, and our mutual interest in the lives and deaths of his characters. His passion, wit, and wisdom will be sorely missed, but his work will always have a place in our library.
Best wishes to his family, his friends, and his legions of fans. Even though it sucks to say it as much as it sucks to hear it, he is now at peace, is no longer in pain, and above all, remember, he fought the good fight. And we all learned something from the way he fought it until the very end.
Monday, September 17, 2007
Cleaning House
Sunday, September 16, 2007
More on WSG
Most battles start with a zerg for the flag with most players exiting by the graveyard and racing along the right side of the map(when facing the opposing HQ) to the ramp that leads to the upper entrace of the opposing force's flag room. Now if there are defenders there will be a skirmish in the flag room. The flag runner should grab the flag and head out. As a general rule the this is the only time it will be ok to take the flag out the tunnel. I like run the flag out by the graveyard stick to the far side of the map and head back to the ramp to upper entrace of my team's HQ. If all goes well the other team has not picked up your flag or has dropped it by now and you have a quick capture. It has not gone well the flag runner now has to hide from the opposing team until the rest of your team can force the other team to drop the flag and return before you can cature the flag. Once the flag is captured, rinse and repeat.Important notes to remember:
- Defend your flag. A small force of 2-3 people should remain in the flag room to stop or slown down the enemy.
- Escort the flag runner. 1 or 2 people should stay with the flag runner to support,heal, and/or pick up the flag.
- Stop the enemy flag runner. Simple enough you can not capture the flag if the enemy has yours.
One more thing, do not stay mid field and kill just for more honor kills.
Monday, September 10, 2007
WSG Strategy
But what bothered me is the total ignorance of the basic premise behind WSG. It is a simple game of capture the flag. Someone please tell me why I was in a hour long game and I was the only alliance even trying to get the flag.
arrgh
Sunday, September 9, 2007
My Blog Hero
He caused me to roll a hunter. And I thought a mage could dish out the dps, then I played a BM hunter. Just need to get pudin and sweety up to 70.
http://bigredkitty.blogspot.com/